Lets Play Plants Vs Zombies 2 Oops I Did It Again Days 20 21 in Far Future inapp Purchases

For the Chinese version of the level, see Far Future - 24-hour interval 24 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Far Hereafter - Day 24 (Chinese version: pre-1.8).

Far Future - Twenty-four hours 24 is the twenty-fourth level of Far Future in Plants vs. Zombies ii. It is a Sun Bombs level. When this level is finished for the first time, the player unlocks the Tile Turnip and the kickoff Zomboss battle in Far Hereafter confronting the Zombot Tomorrow-tron.

Difficulty

Disco-tron 3000 and Mecha-Football game Zombie are the primary threats in this level. The player should use powerful plants in this level to bargain with such threats. There are also many flying threats which tin can pass through the player's defenses, thus using Blover will help immensely. Sunday Bombs are besides present then ane tin can detonate one should they feel like it's the right time to impairment the zombie hordes immensely.

Waves

The small number next to the zombie icon means that zombie will e'er appear in that lane, with 1 being the topmost lane and 5 existence the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(due south)
1 Future Zombie2.png None
two Future Zombie2.png None
3 Future Conehead Zombie2.png None Carries 1x Establish Food.
4 Future Zombie2.png Future Zombie2.png None
5 Future Zombie2.png Future Conehead Zombie2.png None
6 Disco-tron 30002.png 2 None
vii Future Zombie2.png Future Conehead Zombie2.png Jetpack Zombie2.png None Carries 1x Plant Nutrient.
8 Future Flag Zombie2.png Mecha-Football Zombie2.png 3 Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Beginning flag.
Bot Swarm!
9 Future Zombie2.png Future Zombie2.png Future Buckethead Zombie2.png None
10 Jetpack Zombie2.png 3 Jetpack Zombie2.png 5 Mecha-Football Zombie2.png 1 None Carries 1x Plant Food.
11 Future Zombie2.png Disco-tron 30002.png 4 None
12 Disco-tron 30002.png 2 Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Carries 1x Plant Nutrient.
Bot Swarm!
13 Mecha-Football Zombie2.png ane Mecha-Football Zombie2.png 4 None
14 Disco-tron 30002.png iii Mecha-Football Zombie2.png 5 None Carries 1x Institute Food.
15 Jetpack Zombie2.png 3 Jetpack Zombie2.png iv Disco-tron 30002.png i None
16 Future Flag Zombie2.png Mecha-Football Zombie2.png 2 Mecha-Football Zombie2.png 3 Mecha-Football Zombie2.png iv Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Final moving ridge.
Carries 1x Institute Food.
Bot Swarm!

Strategies

Strategy 1

  • Required plants:
    • Snapdragon
    • Iceberg Lettuce
    • Potato Mine
    • Cherry Bomb
    • Eastward.M.Peach
    • Lord's day Bean (if you have information technology)
  • The but plant you really need is the Snapdragon. Just kickoff planting them from the third column, and then continue planting Snapdragons from height lane to the bottom lane. The reason you lot volition first planting in the third column is considering of the Mecha-Football Zombie. If they push button Snapdragons back, that will not make the level difficult.
  • Use Iceberg Lettuce to stall early Futurity Buckethead Zombies and White potato Mines for Disco-tron 3000s and the first few zombies.
  • Cherry Bombs can exist useful in both Huge Waves. Plant Food is too useful against the zombies.
  • You can apply the Sunday Bean on all the machines, except the Mecha-Football Zombie to generate more than sun for planting. This may be glitched, thanks to the recent update.

Gallery

Walkthrough

deboerjought1958.blogspot.com

Source: https://plantsvszombies.fandom.com/wiki/Far_Future_-_Day_24

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